Koen Vastmans
      & Sangeetha Sridhar

Koen started his carreer in IT about 28 years ago as a developer. After being involved in several development environments, using several different technologies (mainly Java based) in several different business entities, he switched to training and coaching.

He was full time agile trainer and coach for about 6 years, when he decided he wanted to be more involved with technical stuff again. So 2 years ago he started focusing on processes in a DevOps context.

It was about the same time that he started developing the Scrumban simulation with a former colleague of him. And only at the end of last year he started his secundary occupation about gamification with the Scrumban simulation as a first product and supporting services like workshops and training.

Sangeetha Sridhar is an Agile Coach having more than 22 years of experience in IT development & Product Management expertise including SAP, banking domain and telecom domain.

Being a technical and functional expert, she adopted Agile more from a practical point of view and is an agile coach for more than 10 years now, in different sectors, predominantly in telecom and banking.

Sangeetha’s specialty is to apply simulations and gamification for learning and mindset change in Agile. She successfully applied simulations in many agile training sessions.

The search for fun learning tools resulted in co-creating the Scrumban simulation, together with Koen Vastmans: a board game that has been tried out in several occasions, from trainings, to meetups and conferences.

Koen & Sangeetha's Talk: Scrumban not explained, experienced instead - the story behind the Scrumban simulation

Imagine you have to coach infrastructure teams to become more agile. How do you tell them they need to work in a different way? And how do you avoid they run away from you before you can even say the word “agile”? Typical phenomenon: their work is often driven my incident solving, but at the same time they also need to implement a backlog of changes, things they need to plan. So what type of work will they pick up first? What do you think will give the quickest satisfaction?

This is the story about the creation of the Scrumban simulation: a board game in which trainees learn how to find the balance between planned and unplanned work. Not by consuming boring theoretical slides, but by experiencing it themselves.

You get to know how we started, how it gradually evolved to something usable in a learning environment, where we are now and how you can start using it yourself.